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Bring your 3D ideas to life by creating and animating a complete caveman scene in Autodesk Maya, from the very first polygon to the final render.
This step-by-step course is designed for both beginners and intermediate artists, guiding you through every stage of the production process without skipping a single detail.
You’ll start with the fundamentals — importing reference images, setting up your scene, and blocking basic shapes. Then, you’ll move into professional modeling techniques to create a fully detailed caveman character. Once the modeling is complete, you’ll learn UV mapping and texturing, bringing your character to life with color and detail using Substance Painter.
The course then takes you into the world of rigging — from creating custom controls and facial blendshapes to setting up smooth, natural joint movement. You’ll animate your caveman, adding personality and life, before moving on to lighting, rendering, and polishing your final scene.
By the end of the course, you’ll have the skills to model, texture, rig, animate, and render a complete 3D scene ready for your portfolio or professional use. You’ll also gain a clear, practical workflow you can apply to your own projects.
What you’ll learn:
Model a complete 3D character from scratch in Autodesk Maya
Create UV maps and textures in Substance Painter for realistic results
Rig your character with custom controls and facial blendshapes
Animate, light, and render a polished 3D scene
Fixing issues like wrong joint connections, and faulty constraints.
Who this course is for:
Beginner and intermediate 3D artists who want a complete, step-by-step project
Anyone looking to strengthen their Autodesk Maya skills through a real-world example
Artists aiming to create portfolio-ready 3D characters and animations
Requirements:
Basic familiarity with navigating Autodesk Maya and Substance Painter
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